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1. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
The Rev and Phoenix's third bonus seems like something that should be just rolled into the hull instead of being based on Dreadnaught skill levels. 3 bonuses per skill level makes a huge difference between 5 levels in dreads and 4 levels, which i...
- by Angry Mustache - at 2016.04.25 20:44:31
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2. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
I think the difference in safety between NPC stations and XL structures can't be stressed enough in the new system. People would minimize the amount of stuff they have in XL structures, only bringing the minimum necessary, and valuables/"luxuries...
- by Angry Mustache - at 2015.03.23 19:31:30
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3. Dronelands - in EVE General Discussion [original thread]
well, it's main disadvantage (seclusion), is also an advantage in disguise. Since dronelands is so far away from everything else, roamers and gankers rarely venture into deep drones, and most of the threats come from wormholers rolling into your s...
- by Angry Mustache - at 2015.03.10 07:24:48
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4. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
KC Kamikaze wrote: It sounds to me like all the folks complaining about the change simply don't want to fight. If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you ...
- by Angry Mustache - at 2015.03.03 19:14:23
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5. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Here's an idea, what if they were battleships only. It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"
- by Angry Mustache - at 2015.03.03 16:30:25
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6. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Ghaustyl Kathix wrote: Vigilanta wrote: also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? Get some brick-tan...
- by Angry Mustache - at 2015.03.03 16:16:06
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Tiberian Deci wrote: We fought off PL for a month instead of negotiating a NIP with them, does that count?
- by Angry Mustache - at 2015.03.03 16:13:25
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8. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
You mentioned that the Entosis link will have low fitting requirements, and not disable propulsion while active. What is there to prevent massive hordes of T2 entosis fitted interceptors from completely swarming an area and putting entosis links ...
- by Angry Mustache - at 2015.03.03 15:47:09
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9. Xander Phoena for CSM X - in CSM Campaigns [original thread]
More of a roundabout meta question for you Xander. What qualities in a candidate do you think makes one the most electable? What qualities would actually make a candidate the most effective once elected? And makes a candidate good to work with o...
- by Angry Mustache - at 2015.02.04 10:08:17
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10. Jayne for CSMX - in CSM Campaigns [original thread]
Sersei Sarum wrote: Jayne Fillon wrote: Sersei Sarum wrote: Well it isn't about whispering sweet nothings in people's ears. It's about maintaining your composure and not blowing your lid. It just surprised me that is all. I wonder what co...
- by Angry Mustache - at 2015.02.02 23:18:26
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11. Jayne for CSMX - in CSM Campaigns [original thread]
Jayne, simple question for you: how would you go on about introducing more small gang into 0.0 warfare?
- by Angry Mustache - at 2015.02.02 11:25:59
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12. Marlona Sky for CSM X - in CSM Campaigns [original thread]
Hello Marlona What do you think should the balance be between ease of living/QOL and the ability for organizations to leverage the same mechanics on the strategic level. For example, Jump drives/bridges allow players to move quickly between poin...
- by Angry Mustache - at 2015.02.02 08:10:16
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13. Sticky:[Phoebe] HP/Resists Tweaks for Sov Structures and Station Servic... - in Player Features and Ideas Discussion [original thread]
The ability to disable services so quickly might be problematic. Now the health of those services is such that they can be reasonably disabled by a medium sized dread fleet in under one cycle, say, halfway through a fight, preventing reinforcement...
- by Angry Mustache - at 2014.10.09 19:52:00
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14. Hobojamming Fix [Dictors] - in Player Features and Ideas Discussion [original thread]
I would like CCP to fix sov, afk cloaking, incursions, fozzieceptors, and renters as well, but pipe dreams are pipe dreams.
- by Angry Mustache - at 2014.09.29 02:25:00
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15. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Just saying seeing Rise on the focus group about sov null makes me nervous.
- by Angry Mustache - at 2014.09.11 21:37:00
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16. Sticky:Dev blog: Incursion changes in Hyperion - in EVE Information Portal [original thread]
Circumstantial Evidence wrote: CCP has fairly consistently supported incursion isk rewards; see here for shiny bar graph from Fanfest, showing regular rat bounties absolutely dominating other isk sources: https://www.youtube.com/watch?v=w2hsqE...
- by Angry Mustache - at 2014.08.19 23:35:00
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17. Sticky:Dev blog: Coming in Hyperion on August 26th - in EVE Information Portal [original thread]
reducing the frankly absurd cap use of 100mn mwd's is a great change, should allow more mobile battleships and possibly reduce the necessity of cap injectors. But there's still the elephant in the room, most T1 battleships in the game (that use c...
- by Angry Mustache - at 2014.08.11 17:17:00
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18. Sticky:Dev Blog: CSM 9 Results! - in EVE Information Portal [original thread]
Two step wrote: Freelancer117 wrote: Eligible voters have cast 31,294 votes for the CSM9, for CSM8 this number was 49,702 votes cast by eligible voters, and for CSM7 that was 59,109 votes cast by eligible voters. Seems like the logical...
- by Angry Mustache - at 2014.05.09 19:25:00
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19. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hey fozzie, ran some EFT tests with the new numbers, and they still aren't very rosy. After patch, a all LV5 character will have torps at 2250 explosion radius, 52.5 explosion velocity. Against linked carriers moving at full speed, the new torps...
- by Angry Mustache - at 2014.05.07 17:38:00
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20. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
GMP does affect citadel torps, so at GMP V, citadel torps will have 2250 radius, which is larger than most linked armor caps (shield caps get hit for full damage). With 52.5 explosion velocity, they won't get speed tanked too badly by moving caps...
- by Angry Mustache - at 2014.05.07 17:16:00
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